Clan Wars “Call” Guidelines

THIS VERSION OF GUIDELINES IS NOW OUTDATED.  CURRENT GUIDELINES ARE FOUND HERE.

Editors Note:  Don’t get our slang?  Check out our dictionary HERE.

During clan wars we use clashcaller.com to call attacks.   However we also have some ‘guidelines’ around calling while using this tool.

*** SHORT VERSION ***

  • STEP 1 — War Starts
    • REVIEW BASES — You review the enemy bases.
    • CCID RECEIVED — After awhile (1-2 hours) you get an clan mail, saying “Clashcaller.com  ID is blahblah and X is = #”.
  • STEP 2 — Clasher Review (1) Bases and (2) Tree Read By Base
    • REVIEW BASES/TREE READS — As part of the setup of clashcaller before it was sent out each base will have in its name the recommended attack type(s) — aka the “Tree Read”.  Example name would be:  “EnemyOne: 99 Dragoon” where first is the enemy name and the tree recommended attack type is after.   Note, the base can change so you should recheck it (tree read) often, especially if it is the base you have a call on.  If it is different, and you are going to call that base don’t forget to comment (see “Clashers Call a Base” notes below).
    • WHICH BASES YOU SHOULD LOOK AT:
      • TOP X — If you are in the Top X Of Clan —  Your first attack should be your #.  Your second attack should be your #+1.  Example #1 hits #1 then hits #2.
      • NOT TOP OR BOT X — If you are in the middle, the goal is that your attacking force has a level advantage on the defense.  Find one you like — and go to next step.
      • BOT X — If you are in the bottom X in the clan war map, you attack in place for your first attack and use your second attack to close any open bases in bottom X.  Once that’s done you can attack up.  Example X is 3 in a 45v45 so 43 to 45 are attacking in place for first attack in in the 43 to 45 range till closed.
      • DON’T LOOK AT:
        • BASES BELOW YOUR TH LEVEL — Attacks below your TH level (aka NUKE) are not allowed by default (see overrides to rules below) unless:
          1. YOU ARE IN NUKER GROUP.  On the JTJ STATS sheet you are sorted by TH and then, inside of TH, into either a group called “SWAT” or a group called “NUKERS”.  If you are in the NUKER group for your TH that means when “HOLD – NUKE” calls are placed on clashcaller (see below) you can call a nuke on that base.  Note, the two lowest TH’s (i.e. TH7/6 and TH8 in JTJ) don’t get a NUKER group.  They get SWAT groups (clashers expected to deliver closer stars) but instead of a NUKER group they have a group focused on the lower THs at their TH level.  We do this as (1) they would struggle w/ the max bases at their level like NUKERS and (2) you don’t want the 2nd lowest TH level stomping on your lowest one unless necessary.
          2. THERE IS A “HOLD – TH# NUKE” CALL.   When you look on clashcaller.com if the given base you want to hit is below your TH but has a “HOLD — NUKE TH#” call on it you can put your call down.  That “HOLD” call means clan HQ has cleared a NUKE that base (such calls are added at start of war and during war — so keep your eyes open).
        • BASES THAT ARE “PROTECTED” —
          • BASES with “HOLD – TH# NUKE” calls on them.  See above for details.
          • The bot X of the enemy as we reserve these for the bot clashers to hit in place.  Example in a 45v45 war the 43 to 45 clashers would attack 43 to 45.
  • STEP 3 — Clasher “Calls” A Base
    • NAME & NUMBER — When making a call on clashcaller.com, you must enter your In Game Name along with parentheses and your rank in the war.   Example:  Wryhorn (1).  You find your rank on the war map.
    • COMMENT IF NON-TREE — If you want to do an attack that is not what is recommended in base name, put some comments on your attack in clashcaller.com.  You do this by clicking on the ‘call’ icon under your name then the review button.  Type in your notes on what attack you want to do and why.
    • ONE CALL — You may call ONE opponent at ANY TIME on prep day.
    • THREE HOURS — After you place a call, you MUST raid within 3 hours (first three hours of war if call is placed during preparation phase).  Calls are set to expire after that at which point Wryhorn (or a co-leader) can delete the call (and/or people waiting can attack).  Consistent “squatting” of opponents that you do not raid will potentially result you being optioned to JTJ2.
    • DELETE POLICE — There is a subset of the clan that review calls for issues (examples below).  If a call with an issue is found they will ask a Leader or Co-Leader to confirm its a bad call and if so delete the call and inform the clasher.  Examples of issues are:
      • Invalid Nuke
      • Troop levels too low
      • Hitting too high (factors in absence of KQ, Spells)
      • Tuff base requiring advanced tactics
      • etc

Of course there are exceptions to the above.  If you want to understand them you have to get into the details.  For that you need to continue on to the “Anal” version …

*** ANAL RETENTIVE VERSION ***

X Variable — Definition
 All our calls in a given war are based on a variable that we call “X”.  You will see “X” referred to throughout this page.
  • X — is defined as the number of the TH in the our clan divided by 2 (if not integer, round DOWN to nearest integer).
  • Examples of X calculations:
    • Our clan, at its highest TH, has 10 TH10’s.  Therefore, X is 5 (10/2 = 5).  Since the TH # IS even you don’t have to round down.
    • Our clan, at its highest TH,  has 5 TH10’s.   Therefore, X is 2 (5/2 = 2.5 which rounded down is 2)
    • Our clan, at its highest TH, level has  7 TH9’s.  Therefore, X is 3 (7/2 = 3.5  which is rounded downed to 3).
Top X Clashers 
The top X clashers in the clan do their first attack in place typically and their second attack #+1.  Example — X is 3 and the #2 in the clan first attacks #2 and then hits #3.   Exceptions to this might be if someone misses.  Then the top clashers need to work it out.

“Bot” Clashers

“Bot” Clashers are some of the clashers at the bottom of the war map in war.  As “X” varies so does who is a “Bot” Clasher.   “Bot” Clashers attack in place.  Basically anyone with a war map # in this range — ([warsize]-X)+1 to [warsize] — is a “Bot” Clasher.  Example, in 50v50 war where X is 5, the “Bot” Clashers are = #46 ([(50-X)+1]) to #50.  So if this is you:
  • The first call for a “Bot” Clasher will be the enemy base that is at your number (i.e. if you are a “Bot” Clasher and your number is 46, your 1st attack is 46).  If your first attack is a hit down it is o.k.
  • The second call for a “Bot” Clasher should:
    • happen immediately after first attack.
    • clean all bases in the “Bot” Clasher’s range (warsize – X).  If all are closed, you may target a base in your TH level.
Not “Top TH” or “Bot” Clashers?  You are a “Middle” Clasher.
The majority of clashers in a war will not be “Top” or “Bot” clashers.   We refer to them as “Middle” Clashers.  These Middle Clashers (aka Midders”) have simpler guidelines.  In short:
  • The first call of a “Middle” Clasher should be on a base where they have level advantage (attacking forces > defenses).  Note, if the call they want to make is on the TH level below theirs, that’s a NUKE and they can only do that if they are (1) in the top TH level hitting down (2) a HOLD-NUKE call has been placed on clashcaller by HQ that they want to claim or (3) certain override situations are active (see overrides section below).
  • The second call of a “Middle” Clasher should target a base where they have the best odds, in their TH level, of delivering max new stars for the clan in their TH level.  NUKES are only allowed as notated above.
All Clashers
  • DON’T call in the bottom X bases until all “Bot” Clasher attacks are exhausted and the “Bot” Clasher range ([war size]-X) is  still not closed.
    • Exception, less than six hours left in war.
  • If all bases in your level are closed out, pick a closed max base at your TH level w/ a tree recommendation that you are not familiar with and execute that attack.
  • No Spells?  No K?  No Q?   Hold and wait for either “HOLD – NUKE” to be placed or NUKES to be active for all — see “NUKE” guidelines in the override section below.

*** OVERRIDES ***

NUKE
NUKE refers to when you attack a clasher in a TH level below you.  Given this means you probably have more spells, troops, hero’s, and/or unit options — it probably feels like a NUKE to the receiver. 
  • CLASHERS IN THE HIGHEST TH LEVEL
    • NUKES ALLOWED if in “NUKER” group on JTJ STATS page.
  • TH9 and TH8
    • NO NUKES ALLOWED (i.e. TH9 attacking TH8; TH8 hitting TH7) UNLESS one of these conditions are met:
      • They are a “Bot” Clasher
      • “HOLD – NUKE TH#” is on clashcaller for a base they want and they are listed in the NUKER group for their TH on JTJ STATS.
      • The number of open bases remaining at a lower TH level is LESS than 50% of the number of attacks remaining at that TH level.    Restated, ask yourself this — is [open bases]/[attacks remaining] > 50%?
        • Example, TH9 wants to hit down on TH8 — so he looks at the big picture.  There are 4 open bases at TH8 and 9 TH8 attacks remaining.  Given that, the TH9 can’t NUKE as 44% is less 50% ([open bases]/[attacks remaining] = 4/9 = 44%).
      • There is 6 hours or less remaining in war
 Free For All (FFA)
There are certain situations where you can ignore calls on clashcaller and just “GO”.
  • Over population.   The number of attacks remaining at that TH level is GREATER than 300% of the number of open bases remaining at a TH level.  Restated, ask yourself this — Are [attacks remaining]/[open bases] > 300%?   FYI, if this looks familiar it is because this is the same variables as the hit down rule but flipped.
    • Example, TH8 wants to ignore a backlog of calls on TH8 late in the war as time is running out — so he looks at the big picture.   There are 9 TH8 attacks remaining and 4 open bases at TH8 — so — CAN NOT hit down as 225% is less 300% ([attacks remaining]/[open bases] = 9/4 = 225%).
    • This override is only available for within a TH level (so it doesn’t enable hit downs or snipes).

Note, these guidelines are tailored to JTJ’s usual clan mix (15% TH10, 30% TH9, 45% TH8, 10% TH7).  If your clan is different the flow may not work.

14 thoughts on “Clan Wars “Call” Guidelines”

  1. So who will attack their #41-#45?
    Our #45 will hit +5, ie their #40. #44 will hit #39 etc etc.

    Will these 5 bases be left for cleanup? Or for attack by our #46-#50, since they’ll do their second attack straight after first one?

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    1. From reading above (45v45) – our bottom 5 will match 1:1 with their bottom five for the first call (Ex. 45 v 45, 44 v 44, etc.) Second called attack is cleanup on the bottom five – or higher if they’re all cleaned.

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    2. Dangelous you are subtracting not adding. 40+5 is 45 so our 40 hits 45, our 41 waits as 41+5 is 46 which is in bottom 5 (in 50v50). Our bottom 6-10 can wait or call in position. In clashcaller, the +5 is a guideline. What we KNOW is that the bottom 10 bases are easy close outs so no need to rush.

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  2. Can TH(x) call hit down on TH(x-1) if either Royal is unavailable?

    For example, TH9 can LavaLoonian TH8 without needing much hero support with good chance for 3 stars saving attacks for other TH8 v TH8.

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    1. Good question. Yes, they could but I would see them as waiting anyway till hit downs were active as we don’t want them just hitting any base. We want them to hit the bases we are having trouble with.

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  3. Hey Wry,

    I think the instruction to hit way down if your royals are inactive is a bit vague. Should people without their royals wait and attempt to clean rather than taking bases? I think that might avoid some issues. Also, I kinda prefered the set numbers that we used to call before clash caller came on line. Everyone knew what base they had. With our current system, if you are not on within 10 minutes of war being matched you have very slim pickings. What if we went back to how we did before. You call +5. If your base is not ideal than maybe you go on chat or Band and trade with someone near you. 2nd from bottom 5 wait to clean like in the past and then clash caller is used primarily for calling cleans. Seems like that system worked really well with very little issues. Just my two cents.

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    1. I’ll take your two cents and make it a nickel (updated guidelines based on your comments). In short, clarified the hit down section and when it was referenced. In addition, notated your point on waiting if notable aspects of your army is out (camps, spells, royals).

      Relative to your other, more editorial, comments — I hear you. However, I agree to disagree. While a call system has its worts, the +5 system had bigger issues around more people forcing the wrong attack (the one they like) on the base they are assigned. The call system’s value is letting people specialize. I think its working.

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  4. Updated guidelines to ‘try out’ the concept of a variable + number (instead of static +5). The variable would be based on the # of enemy at top TH level. I think it makes sense. Goal being focusing the clan on a top down and bottom up calling style.

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  5. Added concept of FFA (Free for All in a TH level) that allows clashers to ignore clashcaller calls in late war if a given TH level is ‘over populated’.

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  6. I think it looks good, but one issue I see still…when its a “race” to call a base, and everyone is dropping down 3-5, you have situations like this war where 41 and 42 are the “clean up” guys…wouldnt we rather have higher TH8’s in that role? And 41 and 42 hitting their equal? Maybe the bottom half of each TH-group hits equal, top half left to call 3+, and who ever doesn’t call in time is left for clean-up…then at least top TH’s are cleaning up lower THs, instead of vice-versa? Just adding to the discussion, it look this way too and curious to see how this war goes!

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    1. Steve,

      Relative to ‘base race’ what I am pondering is how to enable base bartering. Creating a culture where people are cool w/ being 2nd in line on a base. For example — just spit balling — if you see a base you like – put your call down (2nd in line) – which forces the 1st guy to attack at start of war (or call shifts to you in Y hours). Something like that might incent in prep phase people waiting in 2nd position on a base they think they can roll.

      To your 41/42 comments you really have to (1) look at their troop levels and (2) look at base defense levels to make fair comments. So lets do that — in this war — lol you are 41 (lvl3 drags, lvl5 loons – max for th8) and 42 (lvl3 drags, lvl4 loons – tad weaker he should be looking for 11 light and 105 Dragoon). The bases on enemy side look like this — 41 ad666 dense (basically max) and 42 AD555 (basically mid level). As discussed in the tree — AD666 would look at group (your hogs lvl1) but could work w/ air. The AD555 is definitely air. In short, you have the tools necessary (max air) to have a shot at a three star on any TH8 if done perfectly by air. Some bases will be easier than others. Someone higher up will have the same troops you do in the air group.

      Wry

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